I have a problem here with Photon’s PUN 2. Sometimes It works, but other times it doesn’t. Since the last 2 weeks it isn’t working that fine. Before it were better, I joined to the master, and then, to the lobby and It allowed me to list the rooms and join them without any problem. Now, I haven’t changed that code that much, I only changed it after the errors started. Now, sometimes it joins a match, but another it doesn’t, showing the following error:
JoinRandomRoom failed. Client is not on Master Server or not yet ready to call operations. Wait for callback: OnJoinedLobby or OnConnectedToMaster.
I only have 2 devices to test my online with PUN, but, even if I created a room is not working anymore, it just seems like works randomly. Here’s my code if you want to check it:
Code (CSharp):
- void Start()
- {
- PhotonNetwork.ConnectUsingSettings();
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
- public override void OnJoinedLobby()
- {
- // /* print(“Connected to lobby”)*/;
-
- }
- public override void OnConnectedToMaster()
- {
- //This shows a popup to let know the player that is connected
- //PhotonNetwork.JoinLobby();
- base.OnJoinedLobby();
- GameObject.Find(“IWifi”).SetActive(false);
- print(“Puga”);
- StatePScript.IsShow = true;
- Connected = true;
- GameObject.Find(“IOk”).GetComponent().color = Color.white;
- print("IOKS Value is " + IOKS.Show);
- GameObject.Find(“StatusText”).GetComponent().text = “Connected!”;
- GameObject.Find(“StatusText”).GetComponent().color = Color.green;
- A.Play();
- GameObject.Find(“StatePanel”).GetComponent().SetBool(“Show”, false);
- IOKS.Show = false;
- GameObject.Find(“IOk”).GetComponent().color = new Color(0, 0, 0, 0);
- Connected = false;
- StatePScript.IsShow = false;
- }