PhotonView change camera

Hello,
When I enter another player into the game PhotonNetwork change our camera and
Player1->Camera2
Player2->Camera1
I don’t know how to explain it, but it is in the video.
I have set PhotonView.isMine.

Spawn player:

    void SpawnPlayer()
    {
        List<Transform> spawnPointsList = new List<Transform>();
        foreach (Transform spawnPoint in spawner.transform)
        {
            spawnPointsList.Add(spawnPoint);
        }
        //PhotonNetwork.Instantiate(playerPrefab.name, playerPrefab.transform.position, playerPrefab.transform.rotation);

        int number = PhotonNetwork.CurrentRoom.PlayerCount-1;
       
        Transform transformSpawn = spawnPointsList[number];
           
        PhotonNetwork.Instantiate(playerPrefab.name, transformSpawn.position, playerPrefab.transform.rotation);
       
    }

Movement player:

 void Start()
    {
        PhotonNetwork.SendRate = 20;
        PhotonNetwork.SerializationRate = 15;
        if (photonView.IsMine)
        {
            rb = GetComponent<Rigidbody>();
            sceneCamera = GameObject.Find("Main Camera");
            sceneCamera.SetActive(false);
            playerCamera.SetActive(true);
            PlayFabClientAPI.GetAccountInfo(new GetAccountInfoRequest(), result =>
            {
                username = "" + result.AccountInfo.Username;
                playerName.text = username;
            }, error => { });
        }
    }
    void Update() {
        if (photonView.IsMine)
        {
            x = Input.GetAxisRaw("Horizontal");
            z = Input.GetAxisRaw("Vertical");

            position = new Vector3(x, 0, z);

        }
    }
    private void FixedUpdate()
    {
        healthText.fillAmount = Health;
        if (photonView.IsMine)
        {
            rb.MovePosition(transform.position + position * Time.deltaTime);
        }
    }


    public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
    {
        if (stream.IsWriting)
        {
            //stream.SendNext(Health);
            stream.SendNext(username);
        }
        else if(stream.IsReading)
        {
            //Health = (float)stream.ReceiveNext();
            username = (string)stream.ReceiveNext();
            playerName.text = username;
        }
    }

Please, help me :slight_smile:

4827656–463163–Action 2019-08-06 5-20-00 PM.rar (1.49 MB)

Why have you even got a scene camera as well as a player camera?

Surely it makes more sense to just have a camera on your player prefab (disabled by default) and then enable it on instantiation only if PhotonView.IsMine is true.

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