Hello, I’ve been trying to make a multiplayer test using the standard FPS Controller, and photon. I’ve completed the examples in Photon, but am still having some trouble figuring this out.
The problem I have is that when I spawn more than 1 client, they control eachother.
From what I have understood, I then need to use the following code:
photonView.isMine and check if the current photon view is mine, and then re-enable “MouseLook”, and the other controlling components of the FPS Controller.
But unfortunately I’m out of luck, and am having serious troubles getting this to work.
Since I haven’t been able to find anyone that has actually done this and published a working sample, I would love if someone would just download my sample project, took a look, and if you can get it to work, explain to me what I did wrong.
This would also let the next person that gets stuck on this figure it out a LOT faster and not waste hour upon hour like I have.
If you manage to get this running (which should be very trivial to do if you know how to do this. Please explain and if possible leave some comments laying around :).
I need help with getting a FPS Controller working with Photon, I included a project. If you have the knowledge, please download it, help me, and I would be extremely grateful :).
I managed to fix it, and have uploaded a working sample (without photon network, you need to import that yourself from the asset store).