I have an OnPlayerPropertiesUpdate() function, and I wanted to loop through a list that stored some photon view viewIDs of game objects in the scene. However, when I loop through the list and use PhotonView.Find(i); it gives me an error. The error is linked in this post. Does anybody know why this is happening?
In Unity, the PhotonView.Find function is used to find a PhotonView component attached to a game object in the scene by its view ID. This function returns a reference to the PhotonView component, or null if no PhotonView component with the specified view ID is found.
To use this function, you need to pass in the view ID as an integer parameter. If you have a list of view IDs, you can loop through the list and call PhotonView.Find for each view ID to get a reference to the PhotonView component associated with that view ID.
Compare it with this code:
// A list of view IDs of game objects in the scene
List viewIDs = new List();
// Populate the list with some view IDs
viewIDs.Add(1);
viewIDs.Add(2);
viewIDs.Add(3);
// Loop through the list of view IDs and get a reference to the PhotonView component associated with each view ID
foreach (int viewID in viewIDs)
{
// Find the PhotonView component with the specified view ID
PhotonView photonView = PhotonView.Find(viewID);
// Check if the PhotonView component was found
if (photonView != null)
{
// Use the PhotonView component to do something, such as update the properties of the game object it is attached to
photonView.RPC("OnPlayerPropertiesUpdate", RpcTarget.All);
}
}
I hope this helps! Let me know if you have any other questions.