Photonview: Player moves around but the inspector position stays the same as spawnlocation.

Hi everyone,

I have one big question, maybe with an easy answer. But i can’t figure it out.
Okay, the question is, when I have joined a room and my player is spawned in the scene. The player position in the “Inspector” keeps the same as the spawnposition, even if I walk with my player. The problem is that I have an enemy that follows the player with tag. Well the enemy goes to the spawnpoint and when i took a look at my inspector while I have moved the player. I have seen the position doesn’t change. Can anyone explain me what to do and help me out? so the inspector position will change with my player if i move.
I hope the question is clear for you guys. But I don’t know how to explain it better than this. My head drives crazy.

Thanks

You moving the child of your player. Maybe you are using animator with root motion? Make sure you move the root game object.