I want to make a photorealistic technical simulator. Actually, it's just a control panel with lots of buttons, switches, indicator lights, etc. I need it to be as photorealistic as possible and want to do the following: 1) to make a model with base texture and bump in Unity. 2) to render different render elements in my 3d app(specular, shadows, reflection, etc). 3) to compose render elements in photoshop. 4) to project them onto the model.
And this is the question: can I project them with alpha channel onto the model? And if I can then how?
Want to do something like this:

There is another option: to bake render elements to texture, but the first variant is more user friendly.-)
So any suggestions? Has anyone tried to make a photorealistic model with Unity?
p.s. The camera doest't rotate and moves only back and forward along its local axis.