PhotoShop CS4 = Now for 3d Models

Hello All,

Ive been looking into other ways of texturing and coloring 3d models, theres Right Hemisphere Deep Paint 3d, maxons Bodypaint, Zbrush, and Now Theres Photoshop CS4 !!!

Im not sure how versatile it is yet but will let you know as soon as I learn more but this is definitely something to check out.

Im usually the last to know about things like this but when I see something cool I like to post it to help others out that are usually the last to know :wink:

http://csfour.com/

Check out video Number #10, 3D Features!

I love photoshop because of the layers and brushes etc… so many cool tools. But wonder if theres any future for them to implement normal, and bump maps?

Painting in 3d with the most powerful painting tool out there! What an awesome concept. I found it when trying to figure out how to contact them and ask if it would be a future if it could be a future possibility and what do ya know, its a possibility and of course im the last to know lol :slight_smile:

enjoy.

P.S let me know if you here anything more on this:
Videos, Tutorials Etc… Also im not sure if you need the extended version but I will look into it.

Game On !!!

Sincerely,
Michael

Photoshop is very versatile but I don’t see any future for the 3D tools. It’s just too gimick-ish. If you really want 3D painting tools learn Bodypaint. The recent version works together with Photoshop files pretty well and is waaaaay more suited for real 3D paint.

for any detailed work on the texture map itself I’d rather use Photoshop than Bodypaint but I think the 3D tools are not really necessary in an Image-editor.

I mean - the whole point to them is that you can place your model right inside your picture so you don’t have to go all the way around an external 3D program. Yet Photoshop fails at rendering with all the necessary bells and whistles any real 3D program can do (AO, HDRI based lighting, different shadow types or even just laying out UV coordinates (which you can’t to in PS etc. etc.). I’d rather have Adobe sort out all the bugs CS4 has right now and make the program launch and run fast and stable. Oh and add the 64bit support for Mac as well …

It’s a nice idea, IMHO - but not more.

[edit] And - yes: you need the extended version for this. And the tools have been there since CS3 :slight_smile:

Motionblur

Yeah I see what you mean… its super slow as well.

Im going to look into Bodypaint 3d. Do you know of any tutorials out there for body paint that would help me get up to speed?

Sincerely,
Michael

Not really - the DVD that comes with a commercial licence of Cinema4D is a pretty good introduction to what you can do. Unfortunately it doesn’t come with the student edition.

Other than that I was mainly looking around Cinema4D specific forums like C4DCafe and several other video tutorials on the internet (many of them in German). Unfortunately Bodypaint isn’t really that intuitive compared to Cinema4D itself, I know.

It’s good to know these things to get you started:

  • You set the seams that will be cut with the regular edge marker tool (you better save them by creating a frozen edge selection tag)
  • Objects in C4D need a UV tag so they can be unwrapped otherwise Cinema simply refuses to do anything.
  • To unwrap an object you need to project UVs in a complete connected mesh (like frontal projection) no matter how bad it looks. Only after that you select ‘relax’ and activate ‘cut along edge selection’.

I remember that video helped me quite a bit as well, even though it’s just an update to a tutorial DVD:
http://www.c4dcafe.com/ipb/index.php?autocom=downloads&showfile=12

Wow

Thank you very much motionblur !! I seriously appreciate it.

Now that I’ve got a starting point I may switch to bodypaint just for the painting attributes or slowly learn how to model with it. Its so hard to replace maya though, because Ive used it for a while now the tools are comfortable.

Well I just wanted to write and say thank you, this is a great forum with very knowledgeable people.

Sincerely,
Michael