OK, first of all, make sure that when you export it to .png format. Then import it to your Unity project. Then create a Plane. GameObject > Create Other > Plane and drag the image from your project onto the Plane in your scene.
Now I take it that you got that far, but your image is white where it should be transparent…
But what you have got to do, is, click on the plane in your scene, and look at the “Mesh Render” component. What you have to do is click on the dropdown menu for the Shader. The shader will probably be on something like “Diffuse”… Change the shader to: “Transparent > Diffuse”. This will allow Unity to render the transparentness in your image…
That should then show your image with transparency!!!
Hope this helps you!!! Comment back if you need more help!
Hi all, I found a solution. For Unity technique, see Brackets’ tutorial called ANIMATE 2D CHARACTERS in Unity. I’ve been drawing sprites on Photoshop without any problems. For the animations though, I was drawing each frame in Photoshop instead of doing it on Unity.