I’m attempting to change my game’s UI to a hand-drawn style using photoshop. Once I’m done with an Icon, I export it as a JPEG. I’m familiar with import settings in regards to pixel art and maintaining its quality, but this seems to be an entirely different process. My drawings look perfect close up, but as you zoom out in the editor they lose a lot of quality. I’ve already tried many of ‘usual’ problems: changing my filter mode to point, turning off compression, turning of mip maps, turning of anti-aliasing in the project settings, ensuring my texture quality is the highest it can go in settings.
I think it may have something to do with pixels per unit, which I assumed needed to match the resolution of the image I was exporting, but that doesn’t seem to change much either. I’ve also tried exporting the file as a very large size (2000 x 2000) but it has the same effect.
If anybody has any tips on how to fix this, that would be great. Below are the icons zoomed in versus zoomed out in the game view.