Photoshop dynamic text to unity

Is there a way to export dynamic text layer with blending options(such as: inner glow, shadows. etc) to unity and be able to edit it durning game?


Most of those effects can be done within Unity using plugins like “Textmesh Pro”
inner / outer glow, hard/soft shadow, beveling, outline, blur, etc… all being runtime properties.

(One side benefit is that being rendered VS exported, you get dynamic DPI support)

Example of using Unity (and not photoshop) to render a TTF font at runtime:

No you cannot export these kinds of effects into Unity. You might be able to emulate a specific effect using a shader.