Hello, I have been doing some photoshop work for a client, and on his unity, all the photoshop files I create with some red color will show up as blue. I have switched the color modes around to try and fix the problem, but I cant seem to be able to fix it.
Here is the file he sent me, the red button one is what he sees on photoshop, and the blue is what shows up inside unity :
Hello, this is taken directly from the editor itself, it shows blue in the editor, when using NGUI, he sees the same thing, even after porting the image into an atlas and use it ingame, so i guess its nothing to do with the shader.
I was having difficulty opening the file in photoshop. I had to flatten the image in order to view it. I exported the image from photoshop to png and put it on a GUI texture in unity. It seemed to look ok.
It looks like it is blue when I import the photoshop file. I dont know whats causing that though. Just export a png or other file type and it should be ok.
It looks fine when I create one. The only thing that is different is yours says RGBA Compressed DXT5 on the import preview while mine says RGB Compressed DXT1. I have photoshop elements 6.
I have the absolut same problem…
My red stuff is imported as blue.
Can not work with direct Photoshopfiles anymore , too bad
hope for fix.
Im using CS5 btw
Save and re-import into Unity. Any new files be sure to choose color mode: 8 bit.
Shouldn’t lower the quality enough to make a difference. In unity when you select the texture just make sure the format is 16 bits. This seemed to fix it for me.