Necro’ing the old thread instead of reposting. Just about everything done for PhRONIX. So much for a 24 hour a game… but 10 months later … PhRONIX is pretty much ready for Apple.
Here’s an unedited recording of PhRONIX in action. Recorded at 480x320 on the web player, obviously it looks nicer on Retina (and without the scaling artefacts). Hopefully get a nice one done for promo purposes sometime soon.
Some of the nicer features:
- Level Editor: Load/Save/Rate/Search levels on the web.
- Analytics: Records game starts, play time, levels starts, completes, restarts, fails (hurray for playtomic).
Analytics sample:
No achievements as yet, but if I get any traction I will add.
Here’s the old post (for reference sake).
My plan was to build a game in a weekend, but given that I couldn’t find an artist (and watched about 8 hours of NBA playoffs) I failed miserably. On the other hand I have a working game engine, and most of the art done. Not too bad for about 24 hours (for a non artist :).
Here’s a lil video (which is about 8 hours old) and a few screenshots (which show some of the GFX updates, GUI screens (only partially complete) and in general have better quality than the shitty YouTube vid).
Basically green things break when you hit them hard enough, orange things are destroyed when you group them (3 or more), and red things can be thrown by the player (there are also purple things which are not shown but explode on touch). When your power bar gets above the little icons you get a star (well a little dot thingy in this case).
I’ll keep you updated on progress!