I’m having physic issue with the Joint system on unity 2018.3 (Was not happening on 2017.4)
Here is the usual behavior, it’s a Configurable Joint (or a Spring joint)
But sometimes it get stuck out of nowhere, especially when it reach velocity 0.
Once it’s stuck, the only way of having it to update, is to change any value within the editor (Even a boolean).
I’ve tried to run an Update with a random number changing values, but it doesn’t “unstuck” the object.
Issue tested on 2018.3 b6, b7, b9, b10 and reproduced on Spring Joint, Configurable Joint and reproduced on different computers (Case 1102075)