Hi everyone.
The scene:
- I have a ball (rigid body + sphere collider) falling on some “switches”.
- The switches are complicated shapes made in Cinema4D and imported as .fbx models. I am attaching an image of one of the switches.
- From my assets, when I move a switch into the scene, by selecting “Generate Colliders”, the ball correctly collides with the shape of the switch. All good.
- I do need the switch to rotate on his Joint (where the hole in the switch itself is) but now, if I add this fix joint to my switch, the ball will pass trough the switch. Rigidbody does not apply no longer. And not even the colliders.
Any hint?
