Hi guys, I’m new to Unity and it’s probably a silly question, but I have this problem :

My wall is a static collider, the ball has a ridigbody.
They both have the same material with a bouciness of 1
The ball ball rotation is constraint in every direction, but the result is the same if it’s not. And it’s constraint in the Y axis.
What’s wrong ? Is it the way it’s suppose to be ? Because it will be a problem if the ball sticks to the wall like that