How are you,
I’m doing a 2d project, and using dots and ecs, but got to the point of collisiones, and found physics, but this works for 3d, and the physics2d project is linked to tiny project. My question is if someone adapted physic to work in a 2d environment. Since I tried to use a shape box, but without depth (Z=0). (Work only with X Y coordinates), but when using a dynamic body it does not collide with other objects that have Z=0. But if I place an object with Z <> 0, I do find a collision. Would I have to freeze any axis? or any idea how to emulate collisions in 2d.
Thanks in advance.