Hey,
I am currently working on a game that uses portals that the player can see through.
I have already asked a question about that in another thread. But while looking for a solution I found that all of my cameras (VR-camera from the player and also all other cameras e.g. cameras that are used for the portal effect) are automatically changed. When “Physical Camera” is activated it will be deactivated (Physical Camera = false) after I start the game.
This occurs when I add the Oculus XR Plugin to the project.
I understand that the Oculus XR Plugin has to access the VR-Camera to change for example the FOV of the camera (to fit the FOV of the Headset). But why do the other cameras get changed too? I can’t activate the “Physical Camera” settings as I would like to.
Does anyone have a solution or have an idea why all cameras are changed?
I appreciate any help. Thanks.