Hi, are there any size limits or constraints in using sprite library assets and sprite resolvers?
Let’s say my game is like Diablo and have hundreds of skins to mix and match, will that pose an issue?
If so, what is the best way to approach it?
Hi, are there any size limits or constraints in using sprite library assets and sprite resolvers?
Let’s say my game is like Diablo and have hundreds of skins to mix and match, will that pose an issue?
If so, what is the best way to approach it?
Since every game project has different performance constraints, I would advice you to set up a demo project with roughly the amount of Sprites you would like to use and profile it on your target platform(s).
This way, you will learn about any potential bottlenecks before you commit to the solution.