Hi,
I’m working on a 2D project that has a complex terrain shaped from a single mesh in 3dsmax. It looks somewhat like that blatant MS Paint picture I attached.
My problem: When throwing objects down onto the terrain they will eventually fall through the floor when they have become too fast. What I want for them is to simply rest ontop of the terrain and not fall through. This works fine when I turn down gravity and let them not get too fast so I reckon it must be something to do with in-accurate physics simulation (and the complex concave mesh collider) because it works about 50% of the time.
Is there any way to increase the accuracy of the physics simulation? I already turned up the physics iteration number in the preferences from 6 to 12 which didn’t help.
Are there any other ways of preventing my objects from falling through the world? Is it helpful to split up the terrain mesh so it consists of a few less complex pieces? Thanks already.
