I have a class called Enemy, with just a few variables like HP, movement speed, etc.
I have a script that spawns enemies currently by simply Instantiate()-ing a supplied prefab (for testing purposes). Well, it is all time to tie that together, but now I am slightly confused.
- How do I make it so that when I spawn a new instance of the Enemy class, it will spawn a physical enemy as well in the constructor that is connected to all of its variables and can be used as a reference to the new instance of that class? I have tried Instantiate, but as the script is just a container for a class, there is no gameObject to instantiate it