Hi,
how can disable the physical system of unity iphone.
Regards, Steve
Hi,
how can disable the physical system of unity iphone.
Regards, Steve
As the collision is part of the physics, that is not possible. But you can reduce the overload by just not using any physics related components.
Semi-related thought/question - Is it possible to disable the accelerometer if the game doesn’t need it, to potentially gain performance? I notice in the XCode console the accelerometer is forced on at load. Setting a different accelerometer read rate in XCode produces error messages. So is there a way to turn it off through Unity? Ideas?
:?:
You need to put :
#define kAccelerometerFrequency 0.0
inside the AppController.mm file on xcode
You have to this for every build cause the
project gets overwritten every time.
as for the physics, you can also increase the fixed time step to make the physics loop itself happen less.