Physically Based Shading For Everyone

Hi Forum

in our spare time between working on assets for you we have been working on a shader that everyone should have

Let us know what you think and give any suggestions on features

Here is a little preview :wink:
Web Player on its way

Webplayer

https://354225f14efbae17280ae3129026c7c6a071a050.googledrive.com/host/0BzvcKUV2bmxdLUFxNDVNTWJxeGc/Pbr.html

Looking good

Thanks

look awesome when can we start using it?

Soon :wink:

Looking good, how’s the performance compared to Lux and Jove.

Like it. So, what about the ETA and the price?. :stuck_out_tongue:

1 Like

Any glass shader ?

I will be testing performence against outher PBR shaders today and i will post the results

i think it will be ready this week and it will be available to anyone that percheses a sinister asset for free
(New and old coustomers)

We have a shader on the asset store GLASS-FX for high performance glass shading

Cool looking forwards to that, will there be a free version like jove?

To summary if i buy this one, I can have the PBR?. If so, this is a good deal.:sunglasses:

yes any paid asset will give you access to our PBR shader

If you own one of our paid assets you will get this free no matter when it was purchased (2 years ago/ during a sale) is fine

Performance Results

When testing the performace we tested against LUX as Jove was very over complicated under par for a physically based shader

Test Scene
145 Apocalyptic city 2 Pistols
2.5 million tris count
Maximum Quality and Max Quality Shadows
Vsync Off

Visual Difference

Very nice! The Sinster PBS looks more realistic compared to LUX. Looking forwards to it!

Thanks

Beta Now Available via www.sinistergames.co.uk

Please Read T&C if you are a Unity Asset Store developer

Enjoy

You spelled fantasy wrong on your page.

1 Like

LOL The funny thing is it was spelt correctly directly below it.
all fixed :wink:

Yeah I noticed that haha, but this looks badass. Will give it a check

Looks good. Unfortunately those performance comparisons don’t mean much without more details of your implementation… distribution functions, etc.