Physics 2d Jitter in pixel perfect camera movement

I already described the problem with a camera jitter , but as I fount out its also a problem for two objects that are moving with the same constant speed. Due to rounding up or down of sprites position by PixelPerfect camera I'm getting jittering9829257--1413468--custom.GIF

I found that if I use very specific values for speed and deltaTime jitter will disappear. As after multiplication speed and deltaTime (or fixedDeltaTime) we will get values that match pixels. I suspect it can easily be broken in real game because of value drift or after physics simulation.

Is there a way to override physics to always land into pixels. Or should I simulate manually (Physics.Simulate) and adjust values after? Maybe somebody already solved this issue for lowres pixel perfect game setup?