Hi, i made a project where im playing a ball that move around and knock things.
now I move the ball using torque and im using rigidbody.addforce (with a formula of mine) on to objects on collision enter.
now, everything works perfect when i test it through the editor… but when i compile and run it… its like all my functions dont work… collision between my ball and other objects will just cause both objects to stop… no extra force added… also, functions that should run on collison dont happen… its just the unity physics without my addons :S
why wouldnt it work after build and work in editor?