I have a game in which I construct a shape from cubes, and then move the shape around.
I have tried two methods of connecting the cubes:
- Using parent/child relationships
- Using Configurable Joints
Using either works well enough except during periods of high joint stress (fast rotations, falling, collisions) the cubes wiggle and wobble a great deal. The wobble is reduced with increased mass of the cubes, but that also reduces their maneuverability…
Could anyone recommend a method that would reduce the wobble?