I am attempting to create an aviation-type game, and have found myself already stuck in its development.
With any opinion or reference anyone may have, I would like to know the best way to start approaching this problem. I already have all of the colliders and a rigidbody set up appropriately. I simply need to know a general approach on how I should start writing something that would accelerate the plane, turn it, increase its throttle, etc.
Any help at all would be appreciated!