How can I make an object rotate with the same speed and rotation of another object. For example I have a cylinder laying on its side on-top/in between two other cylinders. I can get my two bottom cylinders to rotate but my problem is that my top cylinder just sits on-top of the other two as if they aren’t moving at all. I’ve played with the friction, constant force, drag but they don’t give me the real world physics that I would like to see. I want to be able to start up/slow down/stop/reverse rotation direction of the bottom two cylinders thus the top cylinder should use the contact it makes with them and do as they do. I don’t want my top cylinder to be tied to a script that makes it rotate all the time just when the other two are turned on making it a cause and effect.
