Hello everyone,
I have found quite a few topics that discuss how units in Unity are arbitrary, unless physics are involved. In my case, I need some very small objects to behave correctly in the physics engine so I’ve modeled them to scale. Now, however, I can’t really work with them in Unity due to their small size. They are 1-2 cm in size they are so small that using the scene viewer is almost pointless.
I noted that in my searches, someone mentioned increasing gravity to offset this scale. Is there a regular formula one could use for physics that would allow allow 1m to be treated as 1cm with respects to the physics engine?
Edit: After reading information here: http://www.bulletphysics.org/mediawiki-1.5.8/index.php?title=Scaling_The_World
and here: How to scale down physics engine - Questions & Answers - Unity Discussions
For all intents and purposes… it seems like just playing a bit with gravity will be the way to go. I was hoping for something that was more an exact science, but that seems to be more trouble than it’s worth.