Physics Bahves differently in webplayer

For some odd reason Physics is behaving differently while in a webplayer. Heres what happening:

I have objects “on Awake()” set thier IgnoreCollision() to all objects of 1 type (players). Basically so player can walk through em. These objects also have rigidbodys. The IgnoreCollision works properly while in the editor. But when playing in a webplayer is doesnt. Any ideas?

Check the webplayer log to see if any other errors are occurring, especially at the point where the collision happens. If there doesn’t appear to be any obvious problem, then please can you file a bug report for this issue (menu: Help > Report A Problem).

I figured it out. Well didn’t figure it out. But I solved it. Instead of having it ignore with all the players on Awake. I moved it into a Fixed Updated.

The reason i believe this was happening. Is because on awake. it also located an object. and uses its var “Players” to ignore collision with. I was thinking maybe this variable wasn’t load/found or something before it was trying to ignore collision. either way I got it working. no biggie.