Physics based animation?

Hey there im looking for the best source of information to create a rigidbody structured character.
For example “Bud” or “Gang beasts”… I know how to assign box coliders to bones within the armature the character becomes a rigidbody ragdoll. but while combining animations with the box coliders jank everything up.

Thanks in advance for any usfull information :slight_smile:

Physics-based animation is actually at the Unity Roadmap, under the “Research” section:

Animation: Physics-based animation

Oh i see, no wonder i couldn’t find anything on it haha… there must be a workaround with rigidbody bone structures I’m sure? how else could boneloaf make their characters, I remember seeing a very brief explanation at the GDC talk when they announced seen here