Hi, I’m currently making a 3D game in which the player can control a fish, which is achieved through rigidbody operations. My current controls are quite good to me, except I had to uncheck “Freeze Rotation” on the Y Axis to perform rotations using AddTorque.
Consequently, every time I try to climb a slope, my fish begins to turn perpendicular to it (which is how “normal” physics is supposed to happen when you use a capsule collider I guess).
So I’m currently asking if you knew a mean to either :
1 - Make AddTorque override Freeze Rotation (this way I could just re-check Freeze Rotation in Y and it would be perfect).
2 - Make my rigidbody ignore the physics that make my fish go perpendicular, one way or another.
3 - If nothing else is doable, implement a simple solution to do rotations using anything else than AddTorque for a kind of similar effect (drag control).
Of course, I’m also open to any kind of alternative / better way to solve my problem
Thanks for your time.