Physics blob assets and ECS

Physics data is often not easily editable at run time because the data is part of a blob asset. One example is Collision Filters. Can we expect changes in the future to make Unity Physics interact with ECS better?

We are aware of the difficulties involved in modifying colliders, and related data such as the collision filter. This is something we are considering in our future work.

Just let u know it’s critical feature that needs to ship asap to enable changing collision filter at runtime but also make it support dots netcode to sync collision filter data changes from server to client without requires hacking solution.

Unfortunately, I can’t say if this feature will be ready on time for your project, but I will make a note to verify that such a feature needs to have fully functional integration with netcode.