Physics broken after switching to URP or HDRP

Not sure if this fits in here but when changing my project from built-in render pipeline to URP or HDRP all my physics is suddenly wonky, forces are stronger or weaker, etc.
Since my game is mostly based on physics and less on cosmetics, this kind of sucks a lot.
How can rendering affect physics? I can’t wrap my head around this.

Do you make all Physics calls only inside the FixedUpdate? If you do it anywhere in Update, frame rate could affect your physics. And HDRP/URP would definetely have different framerate than in built-in.

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