Physics + BulletTime = problems

I have got a physical OBJECT A (a skateboarder) attached by joint to a physical OBJECT B (a skateboard). I move OBJECT B using:

void Update()
{
    if (tmpSpeed < 4)
    tmpSpeed += 0.01F;

    rigidbody.velocity = new Vector3( 0, 0, tmpSpeed );

When I switch on Bullet-Time:

    Time.timeScale = 0.2F;
    Time.fixedDeltaTime = Time.timeScale * 0.02F;

My OBJECT A (skateboarder) breaks joints with OBJECT B and only then it enters a Bullet-Time mode. As if too late…

I try to change values in TimeManager but it seems nothing has changed.

and visual :slight_smile: