Hi there,
I am creating a simple car game.
The car using physics, including the orthodox 4 wheel colliders etc works fine. The car’s rigidbody has constraints on the position of x, the rotation of y and z, as such the car moves only along z, up and down.
My issue is this, when the car hits an obstacle, head on, it flips about, spazzes out and generally looks very unnatural.
Any ideas of what is causing this?