Hello all,
I’m currently attempting to write some editor code that can scan outwards from a certain point to detect how much clearance exists. I see the Physics class has a CheckSphere and CheckCapsule, but sadly these aren’t very controllable on their y-axis, which is making it difficult for me to tell the true clearance at a point.
Does anyone know how a CheckBox sort of activity could be used? I am currently leaning towards raycasting outwards from the point on 8 angles… but the resolution on this won’t be as great as I would hope. A box collider that I could expand would be ideal.
Or is there perhaps a way I can access all colliders in the scene prior to runtime? And somehow check for box collisions there?
Thanks for any/all help.
Cheers
EDIT: Sorry said z-axis, but meant y-axis.