I have a platform with kinematic rigidbody collider. The platform move from left to right.
Now I instance a box with rigidbody collider.The box falls down to the platform.I hope the box to move with the platform.
But the box keeps shaking.Their bounciness are all set 0.
Here ya go mate. Stuff
Ths,but my problem is a little diffrent from yours.
My box has a rigidbody and a collider with physics matieral.
My problem is that the physics behavior is so strange~~~~
I’m no programmer, but my guess would be that because your platform is moving, your box is persistantly registering physical force against it and is causing the jittering.
Because I’m not a programmer and because I am new to Unity, I would not know how to go about fixing this–but that is my best guess based on your description.
your platform is definitely kinematic, right? can you post a screeny or something showing collider + rigidbody settings for both objects?