I’m interested in making a crash test simulator where the user/player can build a structure out of different materials. The materials will include glass, metal, wood, plastic, elastic, cushions, etc… and should act as their real world counterparts. The user can then crash their objects to protect the cargo or passengers, or the structures will have to withstand outside forces, tornadoes and hurricanes, etc…
I haven’t used Unity yet and only read about the physics for a couple hours and looked over some simple phsyics examples. Does anyone know any good examples, tutorials, or articles explaining the theory behind making a realistic crash test simulator and also how to provide the end user with a nice 3d editor to build the objects. This app would be similar to a bridge building app but I think it might need to be more complicated in analysing forces and destruction or stresses and malformation of materials.
With very limited knowledge, I’m under the assumption that I can create my materials out of groups of colliders and joints and then calculate all of the forces and determine if the materials should bend or break at the joints and pass those forces onto the other materials.
Unfortunately, based on the key words I’m interested in, a search is not very productive in the forums. Thanks for any suggestions.