physics culling mask?

I want to make my missle not bounce off the player that its shooting from. They're both rigidbodies. How can I do this?

By using Physics.IgnoreCollision:

var bullet : GameObject = Instantiate (prefab, 
           transform.position , 
           transform.rotation);

Physics.IgnoreCollision(bullet.collider, gameObject.collider);

Hope that helps! If it does, don't forget to accept as your answer!