I want to make my missle not bounce off the player that its shooting from. They're both rigidbodies. How can I do this?
By using Physics.IgnoreCollision:
var bullet : GameObject = Instantiate (prefab,
transform.position ,
transform.rotation);
Physics.IgnoreCollision(bullet.collider, gameObject.collider);
Hope that helps! If it does, don't forget to accept as your answer!