Physics Debugger Display Issues in Unity 6000.0.24f1

Environment

  • Unity Version: 6000.0.24f1
  • Render Pipeline: URP
  • Project Context: Upgraded from 2022.3.41f1

Issue Description

The Physics Debugger is having two related issues:

  1. Incorrect Collider Visualization
    • Physics Debugger shows incorrect collider sizes/volumes
    • Visual discrepancy between displayed and actual collider bounds
    • Red = Displayed collider size (incorrect)
    • Green = Actual collider size (correct)

  1. Mouse Selection Not Working
    • Mouse Select feature not showing highlight when hovering over colliders
    • No visual feedback when selecting colliders in Physics Debugger

Related Information

  • This issue was previously reported in the Issue Tracker: Issue Link
  • The Issue Tracker indicates this was fixed in 6000.0.24f1, but the problem persists in my project

Steps to Reproduce

  1. Open Physics Debugger window
  2. Enable collider visualization
  3. Observe the discrepancy between displayed and actual collider sizes
  4. Attempt to use Mouse Select feature

Questions

  1. Are there any specific settings that need to be configured for Physics Debugger in URP?
  2. Could the project upgrade from 2022.3.41f1 have any impact on this functionality?
  3. Has anyone else experienced this issue after upgrading to 6000.0.24f1?

Edit:
The incorrect visual volume issue seems to affect Capsule Collider only, but the lack of visual feedback for hovering over colliders seems to persist across all colliders.

Heya!

This issue is fixed with capsules in Unity 6000.0.26f onwards.

Cheers,
AlexRvn.

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