Environment
- Unity Version: 6000.0.24f1
- Render Pipeline: URP
- Project Context: Upgraded from 2022.3.41f1
Issue Description
The Physics Debugger is having two related issues:
- Incorrect Collider Visualization
- Physics Debugger shows incorrect collider sizes/volumes
- Visual discrepancy between displayed and actual collider bounds
- Red = Displayed collider size (incorrect)
- Green = Actual collider size (correct)
- Mouse Selection Not Working
- Mouse Select feature not showing highlight when hovering over colliders
- No visual feedback when selecting colliders in Physics Debugger
Related Information
- This issue was previously reported in the Issue Tracker: Issue Link
- The Issue Tracker indicates this was fixed in 6000.0.24f1, but the problem persists in my project
Steps to Reproduce
- Open Physics Debugger window
- Enable collider visualization
- Observe the discrepancy between displayed and actual collider sizes
- Attempt to use Mouse Select feature
Questions
- Are there any specific settings that need to be configured for Physics Debugger in URP?
- Could the project upgrade from 2022.3.41f1 have any impact on this functionality?
- Has anyone else experienced this issue after upgrading to 6000.0.24f1?
Edit:
The incorrect visual volume issue seems to affect Capsule Collider only, but the lack of visual feedback for hovering over colliders seems to persist across all colliders.
