Im having some trouble with enemys. Each enemy has a collider (box) and a rigid body with gravity applied to it.
The algorithm for moving is simple, it just moves in the direction towards the player. I do this by setting the x and z velocity.
The problem is, when two enemys collide or push together, they push other enemys upwards because they are constantly moving (i think).
What is the solution to this? Other than a more complex AI handling so that enemys stop and orient themselves around other enemys.
Ashley.