Hello all,
i read somewhere that if some guys where able to simulate collision with a lot of colliders(10000 to 100000) that were rather spread accross a big area by creating a grid and only test collision when 2 colliders where within a certain distance, so that a collision was possible. My question is now wether unitys physics engine works like that as well. This seems like very easy optimization method. Unfortunately i wasn’t able to find anything online.
Best Regards