Physics Engine

I’ve got a Unity 4 project that uses the physics engine. It works fine on Windows 8.

If I were to upgrade to Unity 5, would it be easy to port this to the WebGL build? I don’t know if the physics engine would actually be possible without some sort of external webplayer dependency.

Just wanted to get some thoughts on how much of a pain this would be for me.

Thanks.
-Tony

The physics engine (both physics engines actually) work with WebGL and don’t need any external dependencies; it’s just code like any other code, nothing magical. Note that the 3D physics engine was upgraded from Unity 4 to Unity 5 and is somewhat different. But that’s not related to WebGL.

–Eric