I have a pause button that sets fixedDeltaTime and Time.timeScale to 0 and back. If I pause right when one object collides with another, when I unpause, they go flying at far more than the original force.
Anyone know why this is happening?
I have a pause button that sets fixedDeltaTime and Time.timeScale to 0 and back. If I pause right when one object collides with another, when I unpause, they go flying at far more than the original force.
Anyone know why this is happening?
Hi,
Also had this issue just now. The way I fixed it is… when pausing, first get your objects velocity, then set isKinematic=true. When you unpause, set isKinematic=false and set velocity to your previous value.
Hope that helps.
Regards,
Jay