Where can I find information on the PhysX 3.3 update? Do I need to scrub all the patch notes to find new features and gotchas or do I need to just wait until things are further along to see any official docs on this?
After noticing that nothing works as intended and/or previously worked I tested some stuff and found that by doing AddForce no longer just adds force on an axis and pushes a compound body in a direction… It’s now CoG sensitive which is really cool, but I don’t know how to control that option as it is not something I want to use for all of my rigidbodies.
If by CoG you mean center of gravity (?), or center of mass then I’d say it’s a bug, not a feature. To add force at a position other than the center of mass, there has been AddForceAtPosition.
It may be a bug. Not sure what it uses actually, but the subobjects do not have rigidbodies so i assume its going by the collider size and averaging their positions?
AddRelativeForce doesn’t behave as expected compared to AddForce… I’m just using a basic vector like (0,0,5) to push it forward, but AddForceRelative seems to use the CoG instead of just moving the body in that direction while AddForce does not. This wasn’t the case previously. (read: none of my physics work as expected anymore.)