I have a forklift model set up to work as a car and I want the fork to throw things. I have this working but every way I try gives me different but unsatisfactory result.The fork is moved by animation and is a child of the car.
Animate Physics + Kinematic rigidbody = Flips truck when animated;
Animate Physics = Flips truck and target;
no Animate physics + Kinematic rigidbody = stable but inconsistent throw;
Have I missed the good way to do it?
Thanks Maurice,