I am developing a VR application where you can throw stuff. To integrate the Oculus Quest 2, I am using the OculusInteractionSampleRig. To have the correct physics on the hands, I enabled the Physics capsules on the virtual hands used with the handtracking. When I want to throw objects, the collisions between the hands and the objects seem to mess up the throwing because the objects just fall straight to the ground. To try and fix this, I already added a velocity calculator to the hands and the component “Physics grabbable” to the objects but I still can’t thow the objects. Does anybody know a solution for this?