physics has sped up. Gravity is running 10x faster so is time.

I was modifying a script and noticed that the physics engine has sped up like 10x.
Is there any setting or something in the script that could have caused this.

I’ve checked graphics emulation --none
Time is on the defaults.
etc.

My other projects are running at normal speed.
The previous script is working fine?

I would check Time.timeScale and or the rate of FixedUpdate

We can’t help you with a script we know nothing about.

I deleted the script and reimported it and it fixed the problem.