I have a hinge joint for a door but the door always gets out of its limits if I pull too much using the drag script that came with unity. Is there a way to fix that, or is it only the drag script? I intend my team to create a better version so it is no problem if it is only the script.
Anyone?
The physics engine will sometimes let a heavily strained joint slip out of position. You will probably get better results if you can write a script that applies the force to the door in a more methodical way than DragRigidbody, which just drags the object parallel to the camera with a spring.
Thanks you, the reply I hoped for. I intended my team to create another version of the code anyway.