yes that i need … the stone moves the character when stand on it.
lets see if understand…_?
when the character enter the perimeter ( trigger ) over the stone … then make the character a child of the stone…
then when the user, pres a key to move… then Detach Children … right ?
in theory ?
edited:
I know this is to detach:
transform.DetachChildren();
what is the scrip to attach my character controller to the stone please ?