physics: How affect one object to another ?

hi .
my game with the character controller is not being affected by moving FBX 3d object.
please need help or idea on how can i make to work.

i leave a video link below here to show my problem
i need the stone when moves, affect and drag the character controller ¨literally¨

here is the 9 seconds short video … thanks a lot for any help !

http://www.youtube.com/watch?v=_-7Uw1mDBH8&feature=youtu.be

So you want the stone to move the character along with it when its moving ? You need to make the character the child of the stone.

If you have many stones I guess you’ll need to check which stone he is standing on and make that stone the parent of the character.

yes that i need … the stone moves the character when stand on it.

lets see if understand…_?

when the character enter the perimeter ( trigger ) over the stone … then make the character a child of the stone…
then when the user, pres a key to move… then Detach Children … right ?

in theory ?

edited:
I know this is to detach:
transform.DetachChildren();

what is the scrip to attach my character controller to the stone please ?

thanks so much !

edited solve:
help for any one

Solved !
Pm if you need some help

Thanks again